Open to junior roles & contracts

James Solo dev behind Zillapps — games in months, not years.

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Engines: Godot · Unity Training: Level 2 & 3 Games Dev · Distinction Building: 2 titles in production

01 / Selected work

The gallery.

Three slots: your two titles, plus a clip of one of them. Drag an image onto a tile (or hit Pick) to preview it instantly — nothing is uploaded, it's a local preview so you can see how your shots sit in the layout.

02 / About

How I actually work.

I came up the trained route — Level 2 and Level 3 Games Development, distinction in both — so the fundamentals aren't guesswork: state machines, input, save data, scene architecture, the maths behind the movement. What the classroom didn't teach me was pace. Nobody teaches you pace — how to fold eighteen months of production into six — and that gap is where a solo developer either ships or quietly stops.

So I built the pipeline around it. For games that means Godot, with AI taking the parts that were never the interesting part — boilerplate, editor tooling, first-pass shaders, porting a system between engines, reading the documentation I would otherwise be searching for. For apps it goes further: Unbound was built AI-first — Cursor and ChatGPT doing most of the writing, Supabase behind it for auth and data, Expo to put it in hands — while I owned the flows, the data model, and the places where a wrong guess costs a real person their streak.

Same rule on both sides: if I can't debug it, I don't ship it. Anything that ends up in a build gets read, tested and understood first. AI makes me three developers; it doesn't make me a fourth one with no idea what the other three did.

Which is the trade I'm actually offering: software that runs, not a roadmap. Right now that's One More Run and Unbound in production under the Zillapps name — neither public, neither at the point where I'd put a build in a stranger's hands, both being cut down to what actually matters. So the evidence here is the work: the systems, the shots, the tooling, and the code I have to understand cold.

Why do something in three years that you can do in six to twelve months? Time is the only resource a solo developer can't make more of.

Shipping as
Zillapps — solo, on Google Play
Discipline
Solo dev — design, code, ship
Daily tools
Godot, Unity, Expo, Supabase, C#, GDScript
Training
Distinction, Levels 2 & 3
Workflow
AI-first — Cursor, ChatGPT, then hands-on debug
Looking for
Junior roles & contracts
Reply time
Same day, usually within hours

03 / Contact

Tell me what you're building.

Concept art, a half-broken prototype, or a spec doc — any of it works. The more you say about the constraint, the better my first reply.

j.lewcam@gmail.com
  • On Google PlayZillapps
  • Playtestsitch.io — add your handle
  • Read my codegithub.com/— add your handle
  • Say hi— Bluesky / X / Discord

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Unbound / Screens

Unbound home dashboard with a sobriety timer and next milestone
Sobriety dashboard1 / 8
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